


Raid Missions with the aim of making attacks or defenses in sea areas, but not allowance future control by raiding ships.Placement of land-based aircrafts, one plane at a time, sides alternating.Moving Patrols out to sea, to take control of the sea areas.Arrival of reinforcements in a friendly port, or removal of units if required by date/turn.They are all identical each turn, except when mandated by special case. The winner of the game is the side with a positive VP balance at the end of the scenario in play. At the end of the turn, once scores have been calculated, the leading side gets the balance and accrued it to its overall score. Each of those brings Victory Points, not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. The US side, playing last, has a slight strategic advantage.Įach turn, both sides will attempt to control the key sea areas on the map. The game is played in 10 turns of 4 months each, alternating the opposing sides. many scenarios of variable length and difficulty.a streamlined UI and easy controls, and a wealth of ingame information,.a very accurate database with faithful ships sketches, 3D models, and actual historical photos,.an AI that will attempt to foil your grand strategic plans or your local actions,.a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,.game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,.straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,.a simple set of game mechanisms, focusing on taking control of key sea areas,.all main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,.a turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,.You can play hot seat, against the AI or in multiplayer mode. The winner of the game is the side with a positive VP balance at the end of the scenario in play.The game is a turn based game, I GO U GO system with alternating phases. Each of those brings Victory Points (VP), not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. Each turn, both sides will attempt to control the key sea areas on the map. The US side, playing last, has a slight strategic advantage. The game is a turn based game, I GO U GO system with alternating phases. All major surface combat ships of the Japanese and Allied navies are present in this streamlined reproduction of the biggest maritime war ever. The game is a turn based game, I GO U Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945.

Summary: Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945.
